AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in the US Q3 2021
Discover the performance of the top 5 hypercasual games on iOS in the US during Q3 2021, with insights on weekly downloads, revenue, and active users.
The third quarter of 2021 witnessed varied performance among the top hypercasual games on the iOS platform in the United States. Here’s a closer look at the weekly downloads, revenue, and active user trends for these leading games.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in revenue, starting at approximately $72.8K in the last week of June and dropping to around $42.6K by the end of September. Weekly downloads also saw a downward trend, beginning at 4K and ending at roughly 1.4K. Active users followed a similar pattern, decreasing from about 25.9K to 12.5K over the quarter.
Makeup Artist: Makeup Games by Beauty salon Studio showed significant growth in revenue, peaking at around $39.4K in the final week of August. Downloads were particularly high, starting at 83.7K and reaching a peak of 276.1K in early August before settling at 54.6K by the end of September. Active users mirrored this trend, peaking at approximately 359.8K in early August and ending the quarter at 132.9K.
Truck Simulator USA Revolution from Alexandru Marusac had a mixed performance. Revenue fluctuated, peaking at about $21.3K in late August. Downloads saw a notable spike in late August, reaching 22.7K, while active users peaked at around 40.6K in early September before dropping to 22.9K by the end of the quarter.
Eye Art: Perfect Makeup Artist by AppDancer experienced a decline in revenue, starting at $15.4K at the end of June and falling to $10K by the end of September. Downloads followed a downward trend, beginning at 13.8K and ending at 3.2K. Active users decreased from approximately 23.4K to 8.9K over the quarter.
Flow Free by Big Duck Games LLC showed robust performance, with revenue peaking at $14.5K in late August. Weekly downloads saw significant spikes, notably reaching 90.7K in early August and 83.9K in mid-September. Active users remained strong, starting at around 2M and ending the quarter at approximately 1.7M.
This data, sourced from Sensor Tower, provides a snapshot of the trends and performance of these popular hypercasual games during Q3 2021. For more detailed insights, visit Sensor Tower.